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巫妖王之怒:飞机坦克动力装甲 (2)

2008-07-01 16:29:53  作者:  来源:互联网    文字大小:【】【】【

 


达拉然竞技场

非常小,并且不能使用坐骑。
* The arena is fairly small and mounts won't be allowed here.

将引入“可移动”的物品,会每几秒钟改变竞技场中玩家们的视线。比如柱子可能会随机地上升和下降,或者定时……
* Arenas will introduce new "movable" objects, changing the line of sight of the battlefield every few seconds in the arena. For instance pillars might go up and down randomly, on a timer, etc ...

牆壁上有个管子,每过一会儿会从管子中涌出大量的水。
* There is a pipe coming from the ceilling, every once in a while a column of water will start dropping from this pipe.

每支队伍都会在地图一端的管子中出现,当比赛开始时管子中的水会强迫队员们鑽出管子,避免龟缩。
* Each team will start in a pipe on one side of the map, as the match begins a column of water will "push" the teams out of their pipes to prevent camping.


奥格瑞玛竞技场

可能会有对玩家造成伤害的物品,而且柱子会定时地上升和下降。在竞技场中“某些事情”发生前会有视效提示玩家。
* There might have objects dealing damage to players, pillars moving up and down based on a timer. There will be visual signs on the battleground to warn players before something happens.

会有“触发式”的物品对玩家造成伤害,比如当柱子下降后会有尖刺冒出来。
* Triggered objects will deal damage to players, for example when the pillars go down spikes will come up.

两支队伍在比赛开始时会非常靠近。玩家们会在从地面缓缓上升的升降机中开始比赛,两支队伍相距10码。
* Teams will be very close to each other at the beginning of the match. Players will start in elevators rising from the ground and will start 10 yards away from the enemy team.

此竞技场允许使用坐骑。
* Mounts will be allowed in this arena.

如果你呆在柱子上,那麽当它上升时你也会上升。
* If you stay on a pillar when it rises up you go up with it.

在升降机周围围绕着尖刺,当你进入战斗区域数秒后会渐渐下降,让你可以判别对手的职业。
* There will be spikes around the elevators, they will go down a few seconds after you reached the fighting area to let you the time to check what classes you're facing.
诺森德战场==

位于“龙骨荒野”以南的一个岛上。
* This battleground is located on an island south of Dragonblight

同样是“攻防战”模式。
* This is also an attack/defend game type battleground.

一支队伍进攻而另一支防守。你需要在规定时间内获胜。时间用尽后交换攻防。
* One team will attack and the other one defend, you will have a specific amount of time to succeed. After the end of the round teams will switch sides.

攻击方从船上开始,而防御方从沙滩中央开始。
* Attackers will come from boats and defenders will start in the middle of the beach.

在此区域中有3处牆壁,每处牆壁后有一个“夺取点”和墓地,让攻击方能够快速发动攻击。
* There are 3 sections of walls in the Area, after each wall there are capture points and graveyards to make the attack on the next points faster.

根据攻击方的攻击进度,他们能得到更多的攻城武器。
* Attackers will get more siege vehicles depending on their progression throughout the siege.

这个战场会是10v10或15v15,还没有定论。
* The battleground will be either 10vs10 or 15vs15, this isn't decided yet.
Q&A===

战场举报系统正在调试,这会让玩家们更好地“自我管理”。
* The battleground reporting system is being tuned to let player police themselves easier.

“观众模式”正在计画中,但开发者们认为有些玩家不希望其他人观看他们的比赛。
* A spectator mode is planned, but devs keep in mind that some players won't want to have other players spectacting them.

为了“野外pvp的爽快”以及“伺服器不垮掉”的目标,开发者正全力以赴。冬拥湖的所有物品都会有很长的距离以保证玩家们不会在同一区域太过拥挤。这也是为什麽这个区域河流如此众多的原因。
* Everything is done to make outdoor PvP more pleasant and prevent server crashes. All objectives in Wintergrasp are all spaced appart to prevent players from gathering at the same point, that's also why there are a lot of rivers in the zone.

没有为种族加入新种族技能的计画。
* There isn't any plan to add racial abilities to each race.

PvP的奖励系统不会改变,你依然可以从荣誉系统中得到身上某些部位的最好装备,以及从竞技场中获得最重要的5件套。
* PvP rewards won't be changed, you will still be able to get some of the best item for some slots from the honor system, and the 5-part set from the Arenas.

“战场开始时玩家人数不对等”确实是个麻烦。排队系统会作出一些修改,以避免每一个战场排队的重叠,并保证战场开始时两方玩家数相同。
* Battlegrounds starting without even teams is definitely a problem. Some changes will be made to the queue system to prevent the overlapping between the queues of each battleground and make sure that matches start with the same amount of players on each side
.

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